Importando Objetos de Cheetah3D
Importando objetos de Lightwave

Importing Objects From Modo

Unity natively imports modo files. This works under the hood by using the modo COLLADA exporter. Modo version 501 and later use this approach. To get started, save your .lxo file in the project’s Assets folder. When you switch back into Unity, the file is imported automatically and will show up in the Project View.

For older modo versions prior to 501, simply save your Modo scene as an FBX or COLLADA file into the Unity project folder. When you switch back into Unity, the scene is imported automatically and will show up in the Project View.

Para ver tu modelo en Unity, arrástralo desde la vista de “Project” a la Scene View.

If you modify the lxo file, Unity will automatically update whenever you save.

Actualmente, Unity importa:

  1. All nodes with position, rotation and scale. Pivot points and names are also imported.
  2. Meshes with vertices, normals and UVs.
  3. Materiales con Texture y color diffuse. Multiplica materiales por mesh.
  4. Animaciones

Requerimientos

  • modo 501 or later is required for native import of *.lxo files.
Importando Objetos de Cheetah3D
Importando objetos de Lightwave