Administrador de Física (Physics Manager)
Player Settings

Administrador de Física en 2D(Physics 2D Manager)

Usted puede acceder el Physics 2D Manager desde el menú seleccionando Edit->Project Settings->Physics2D.

Propiedades

Propiedad: Función:
Gravity La cantidad de gravedad aplicada a todos los objetos Rigidbody2D . Generalmente, la gravedad es solamente establecida en la dirección negativa del eje Y.
Default Material Los Physics Material 2D predeterminados que serán usados si ninguno ha sido asignado a un collider individual.
Velocity Iterations El número de iteraciones hechas por el motor de física para resolver efectos de velocidad. Números mayores resultan en una física más precisa pero por el precio de tiempo de CPU.
Position Iterations El número de iteraciones hechas por el motor de física para resolver cambios de posición. Números mayores resultan en una física más precisa pero por el precio de tiempo de CPU.
Velocity Threshold Collisions with a relative velocity lower than this value will be treated as inelastic collisions (ie, the colliding objects will not bounce off each other).
Max Linear Correction The maximum linear position correction used when solving constraints (range, 0.0001 to 1000000). This helps to prevent overshoot.
Max Angular Correction The maximum angular correction used when solving constraints (range, 0.0001 to 1000000). This helps to prevent overshoot.
Max Translation Speed The maximum linear speed of a rigidbody object during any physics update.
Max Rotation Speed The maximum linear speed of a rigidbody object during any physics update.
Min Penetration For Penalty The minimum contact penetration radius allowed before any separation impulse force is applied.
Baumgarte Scale Scale factor that determines how fast collision overlaps are resolved.
Baumgarte Time of Impact Scale Scale factor that determines how fast time-of-impact overlaps are resolved.
Time to Sleep The time (in seconds) that must pass after a rigidbody stops moving before it goes to sleep.
Linear Sleep Tolerance The linear speed below which a rigidbody will go to sleep after the “time to sleep” elapses.
Angular Sleep Tolerance The rotational speed below which a rigidbody will go to sleep after the “time to sleep” elapses.
Queries Hit Triggers Si habilitado, cualquier Raycast que interseccione con un Collider marcado como Trigger va a devolver un golpe(hit). Si deshabilitado, estas intersecciones no van a devolver un golper(hit).
Queries Start In Colliders Will any physics queries (Linecasts, Raycasts, etc) that start inside a collider detect the collider they start in? Check the box for yes.
Change Stops Callbacks Whether or not to stop reporting collision callbacks immediately if any of the objects involved in the collision are deleted or moved.
Layer Collision Matrix Define cómo el sistema de detección layer-based collision se va a comportar.

Detalles

The settings of the physics manager define limits on the accuracy of the physical simulation. Generally speaking, a more accurate simulation requires more processing overhead, so these settings offer a way to trade off accuracy against performance. See the Physics section of the manual for further information.

Administrador de Física (Physics Manager)
Player Settings