This page details the Player Settings specific to webplayers. A description of the general Player Settings can be found here.
Propiedad: | Función: |
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Resolución | |
Default Screen Width | El ancho de pantalla con que el reproductor será generado. |
Default Screen Height | La altura de la pantalla con la que será generada. |
Run in background | Seleccione esta opción si no desea detener la ejecución de su juego si el jugador pierde el foco. |
Plantilla de Reproductor Web | Custom host pages and other files for webplayer deployment. See the page about using WebPlayer templates for further details. |
Propiedad: | Función: |
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Renderización | |
Rendering Path | Esta propiedad es compartida entre contenido Independiente(Standalone) y de reproductores de web(WebPlayer). |
Forward with Shaders | Buena compatibilidad con funciones de iluminación; apoyo limitado para sombras. |
Deferred Lighting | Best support for lighting and shadowing features, but requires certain level of hardware support. Best used if you have many realtime lights. (NOTE: If the camera’s projection mode is set to Orthographic, this value is overridden, and the camera will always use Forward rendering.) |
Legacy Vertex Lit | Menor fidelidad de iluminación, sin soporte de sombras. Mejor usado en máquinas antiguas o plataformas móviles limitadas. |
Legacy Deffered (light prepass) | Best support for lighting and shadowing features, but requires certain level of hardware support. Best used if you have many realtime lights. |
Color Space | Which color space should be used for rendering? The options are Gamma and Linear. |
Auto Graphics API | Automatically use the best graphics API |
Static Batching | Set this to use Static batching on your build (Inactive by default in webplayers). |
Dynamic Batching | Ajuste esto para usar el procesamiento por lotes dinámica en su construcción (Activado por defecto). |
GPU Skinning | Should DX11/ES3 GPU skinning be enabled? |
Streaming | |
First Streamed Level | Si va a publicar un Web Player de streaming, este es el índice del primer nivel que tendrá acceso a todos los assets Resources.Load . |
Configuración | |
Disable HW Statistics | When checked the application will send information about the hardware to Unity (See hwstats page for more details). |
Scripting Define Symbols | Banderas de compilación personalizadas ( mire la página platform dependent compilation para más detalles). |
Optimización | |
Prebake Collision Meshes | Should collision data be added to meshes at build time? |
Preload Shaders | Should shaders be loaded when the player starts up? |
Preloaded Assets | An array of assets to be loaded when the player starts up. |
Vertex Compression | Compress the chosen vertices |
Optimize Mesh Data | Elimine todos los datos de meshes que no sean requeridas por el material aplicado a ellos(tangentes, normales, colores, UV). |
The Default Screen Width and Default Screen Height are added to the generated HTML file to specify the width and height of the player content. For custom templates, these values can be accessed via the UNITY_WIDTH and UNITY_HEIGHT template tags (see Using WebPlayer Templates for more information). In the default template, the values are used in the embedded JavaScript and CSS. The easiest way to locate them is usually to search for the numeric values in the generated HTML text.