class in UnityEditor.Build.Reporting
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The BuildReport API gives you information about the Unity build process.
A BuildReport object is returned by BuildPipeline.BuildPlayer and can be used to discover information about the files output, the build steps taken, and other platform-specific information such as native code stripping.
|An array of all the PackedAssets generated by the build process.
|An optional array of ScenesUsingAssets generated by the build process if BuildOptions.DetailedBuildReport was used during the build.
|An array of all the BuildSteps that took place during the build process.
|The StrippingInfo object for the build.
|A BuildSummary containing overall statistics and data about the build process.
|Returns an array of all the files output by the build process.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Gets the instance ID of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Retrieves any active loaded object of Type type.
|Retrieves the first active loaded object of Type type.
|Returns the first active loaded object of Type type.
|Retrieves a list of all loaded objects of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.
|Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.