Version: 2022.3
LanguageEnglish
  • C#

LightingWindowEnvironmentSection

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Base class for the Inspector that overrides the Environment section of the Lighting window.

using UnityEditor;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Rendering;

[ScriptableRenderPipelineExtension(typeof(CustomSRPAsset))] class CustomEnvironmentSection : LightingWindowEnvironmentSection { public override void OnInspectorGUI() { // The following will be displayed instead of the Environment section in the LightingWindow EditorGUILayout.LabelField("My Custom Environment Section !!"); } }

//Below is a custom empty render pipeline only here for explaining the filtering in ScriptableRenderPipelineExtension

class CustomSRP : RenderPipeline { protected override void Render(ScriptableRenderContext context, Camera[] cameras) { /* My custom rendering algorythme */} }

class CustomSRPAsset : RenderPipelineAsset { protected override RenderPipeline CreatePipeline() { return new CustomSRP(); } }

In this example, the Environment section of the Lighting window is overridden when the CustomSRP is in use.

Public Methods

OnDisableOnDisable is called when this Inspector override is not used anymore.
OnEnableOnEnable is called when this Inspector override is used.
OnInspectorGUIA callback that is called when drawing the Environment section in the Lighting window.