Version: 2022.3
LanguageEnglish
  • C#

SelectOrRemoveAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.FilterAttribute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Either include or remove the specified shader keywords in the build, depending on the data field underneath.

Unity does the following in all multi_compile keyword sets:

  • Includes only keywordNames if the data field under SelectOrRemove matches the value of condition.
  • Removes keywordNames if the data field under SelectOrRemove does not match the value of condition.
using UnityEditor.ShaderKeywordFilter;

[SelectOrRemove(true, keywordNames: "FeatureA")] bool hasFeatureA;

Additional resources: FilterAttribute.

Constructors

SelectOrRemoveAttributeEither include or remove the specified shader keywords in the build, depending on the data field underneath.

Inherited Members