class in UnityEditor.Build.Content
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Container for holding asset loading information for a streamed Scene AssetBundle to be built.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
|bundleName||Friendly AssetBundle name.|
|bundleScenes||List of Scene loading information for an AssetBundle.|
|SceneBundleInfo||Default constructor for an empty SceneBundleInfo.|
Did you find this page useful? Please give it a rating: