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Android specific player settings.
|Publish the build as a game rather than a regular application. This option affects devices running Android 5.0 Lollipop and later.
|Select which devices are allowed to run the Android application (all devices, mobile phones, tablets, and TV devices only, or ChromeOS devices only).
|Provide a build that is Android TV compatible.
|Enable support for Google ARCore on supported devices.
|Indicate whether your application window rotates based on device orientation settings (User) or device orientation sensor (Sensor), when default orientation is Auto Rotation.
|Choose how content is drawn to the screen.
|Create a separate APK for each CPU architecture.
|Android bundle version code.
|Un-check to disable ChromeOS's default behaviour of converting mouse and touchpad input events into touchscreen input events.
|The default vertical size of the Android Player window in pixels.
|The default horizontal size of the Android Player window in pixels.
|Disable Depth and Stencil Buffers.
|Enable Armv9 security features (PAC/BTI) for Arm64 builds.
|Force internet permission flag.
|Force SD card permission.
|The display mode for Android Player builds of your application.
|Android key alias name.
|Android key alias password.
|Android keystore name.
|Android keystore password.
|License verification flag.
|Maximum aspect ratio which is supported by the application.
|Enable to minify debug build.
|Enable to minify release build.
|The minimum vertical size of the Android Player window in pixels.
|The minimum horizontal size of the Android Player window in pixels.
|The minimum API level required for your application to run.
|Enable optimized frame pacing.
|Preferred application install location.
|Extends rendering layout into display cutout area, utilizing all of the available screen space.
|Indicates whether Android Player build of your application support a resizable window.
|Application should show ActivityIndicator when loading.
|Android splash screen scale mode.
|Start in fullscreen mode.
|A set of CPU architectures for the Android build target.
|The target API level of your application.
|Use APK Expansion Files.
|Enable application signing with a custom keystore.