Version: 2019.4
  • C#


class in UnityEditor


Implemented in:UnityEditor

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Scope for managing the indent level of the field labels.

using UnityEditor;
using UnityEngine;

class EditorGUIIndent : EditorWindow { [MenuItem("Examples/Indent usage")] static void Init() { var window = GetWindow<EditorGUIIndent>(); window.position = new Rect(0, 0, 100, 100); window.Show(); }

void OnGUI() { var obj = Selection.activeTransform; EditorGUILayout.LabelField("Name:", obj ? : "Select an Object"); if (obj) { // Indent block using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.LabelField("Position:", obj.position.ToString()); EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString()); // Indent inner block even more using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.LabelField("X:", obj.rotation.x.ToString()); EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString()); EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString()); EditorGUILayout.LabelField("W:", obj.rotation.w.ToString()); } EditorGUILayout.LabelField("Scale:", obj.localScale.ToString()); } } } }


EditorGUI.IndentLevelScopeCreates an IndentLevelScope and increases the EditorGUI indent level.