Version: 2022.3
LanguageEnglish
  • C#

ShortcutStage

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents the stage at which a shortcut action was invoked.

This is used for clutch shortcuts (see ClutchShortcutAttribute) to determine if the shortcut action was invoked due to pressing the binding (Begin) or releasing the binding (End).

Properties

BeginRepresents that a shortcut action has begun.
EndRepresents that a shortcut action has ended.