class in UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
User build settings for the Editor
Additional resources: EditorBuildSettings.
|The currently active build target.
|DEFINE directives for the compiler.
|Enable source-level debuggers to connect.
|Android platform options.
|Specifies the type of symbol package to create.
|ETC2 texture decompression fallback on Android devices that don't support ETC2.
|Set to true to build an Android App Bundle (aab file) instead of an apk. The default value is false.
|Is build script only enabled.
|Enables Deep Profiling support in the player.
|Compress files in package.
|Start the player with a connection to the profiler.
|Enables a development build.
|Are array bounds actively validated?
|Are divide by zero's actively validated?
|Are null references actively validated?
|Export Android Project for use with Android Studio/Gradle.
|Force installation of package, even if error.
|Place the built player in the build folder.
|The scheme Xcode uses to run this project.
|The scheme Xcode uses to run this project.
|Force the port used by the managed debugger. Default is 0 which means platform-specific auto-selection of a port.
|Places the package on the outer edge of the disk.
|Build submission materials.
|The override for the maximum texture size when importing assets.
|The asset importing override of texture compression.
|PS4 Build Subtarget.
|Specifies which version of PS4 hardware to target.
|The currently selected build target group.
|The currently selected target for a standalone build.
|Desktop standalone build subtarget.
|When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each Scene and associated assets to individual chunks. Unity will mark Scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional Scenes in this launch range if you desire, this specifies a range of Scenes (starting at 0) to be included in the launch set.
|Symlink sources when generating the project.
|Instructs the player to wait for managed debugger to attach before executing any script code.
|Sets the Player to wait for player connection on player start.
|WebGL Build subtarget.
|Specifies the Windows DevicePortal connection address of the device to deploy and launch the UWP app on when using Build and Run.
|Specifies the Windows DevicePortal password for the device to deploy and launch the UWP app on when using Build and Run.
|Specifies the Windows DevicePortal username for the device to deploy and launch the UWP app on when using Build and Run.
|Sets and gets the Windows device to launch the UWP app when using Build and Run.
|The build type for the Universal Windows Platform.
|Sets and gets target UWP SDK to build Windows Store application against.
|Sets and gets Visual Studio version to build Windows Store application with.
|Xbox Build subtarget.
|The currently selected Xbox One Deploy Drive.
|The currently selected Xbox One Deploy Method.
|Sets the XBox to reboot and redeploy when the deployment fails.
|Get the current location for the build.
|Set a new location for the build.
|Select a new build target to be active.
|Select a new build target to be active during the next Editor update.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Gets the instance ID of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Retrieves any active loaded object of Type type.
|Retrieves the first active loaded object of Type type.
|Returns the first active loaded object of Type type.
|Retrieves a list of all loaded objects of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.
|Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.