Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BaseBlock

class in Unity.Android.Gradle

/

Inherits from:Unity.Android.Gradle.BaseElement

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Abstract base class for all existing block elements.

Empty blocks don't appear in the resulting file. A block is empty if it has no children and has no raw value set.

Constructors

BaseBlockElement constructor.

Public Methods

AddElementAdds a new element as a child.
ClearClears the content of this element.
GetElementGets an element by ID.
GetElementsGets all custom child elements.
GetNameGets the name of the block. In some cases, the name is the signature of the function.
GetRawGets the raw value of this block.
GetUniqueNameGets the unique name of the element.
RemoveElementRemoves a child element by id.
SetRawSets a raw string value to this block.
ToStringGets a serialized value from this block.

Inherited Members

Public Methods

AddElementDependenciesAdds a list of dependencies by ID to this element.
AddElementDependencyAdds a dependency to this element.
GetElementDependenciesIDsGets a read-only list of element IDs that this element depends on.
GetIDGets the unique ID of this element.
RemoveRemoves this element from the file.
RemoveAllElementDependenciesRemove all element dependencies.
RemoveElementDependencyRemove an element dependency.
RemoveElementDependencyByIdRemove an element dependency by ID.
ResolveConflictResolve a conflict if another script has already modified the element.