Version: 2019.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

EdgeManipulator

class in UnityEditor.Experimental.GraphView

/

Inherits from:UIElements.MouseManipulator

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Edge manipulator used to drag edges off ports and reconnect them elsewhere.

Constructors

EdgeManipulatorEdgeManipulator's constructor.

Protected Methods

OnKeyDownHandle key down event.
OnMouseDownHandle mouse down event.
OnMouseMoveHandle mouse move event.
OnMouseUpHandle mouse up event.
RegisterCallbacksOnTargetCalled to register click event callbacks on the target element.
UnregisterCallbacksFromTargetCalled to unregister event callbacks from the target element.

Inherited Members

Properties

targetVisualElement being manipulated.
activatorsList of Activationfilters.

Protected Methods

CanStartManipulationChecks if MouseEvent matches agains all the MouseActivationFilters requirements.
CanStopManipulationChecks if MouseEvent is related to this Manipulator.

Did you find this page useful? Please give it a rating: