class in UnityEditor.Build.Content
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Container for holding information about a serialized file to be written.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
|fileName||Final file name on disk of the serialized file.|
|internalName||Internal name used by the loading system for a serialized file.|
|serializeObjects||List of objects and their order contained inside a serialized file.|
|WriteCommand||Default constructor for an empty WriteCommand.|