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class in UnityEditor


Inherits from:AssetImporter

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Texture importer lets you modify Texture2D import settings from editor scripts.

Settings of this class match the ones exposed in Texture Import Settings.


allowAlphaSplittingAllows alpha splitting on relevant platforms for this texture.
alphaIsTransparencyIf the provided alpha channel is transparency, enable this to prefilter the color to avoid filtering artifacts.
alphaSourceSelect how the alpha of the imported texture is generated.
alphaTestReferenceValueReturns or assigns the alpha test reference value.
anisoLevelAnisotropic filtering level of the texture.
borderMipmapKeep texture borders the same when generating mipmaps?
compressionQualityQuality of Texture Compression in the range [0..100].
convertToNormalmapConvert heightmap to normal map?
crunchedCompressionUse crunched compression when available.
fadeoutFade out mip levels to gray color?
filterModeFiltering mode of the texture.
generateCubemapCubemap generation mode.
heightmapScaleAmount of bumpyness in the heightmap.
isReadableSet this to true if you want texture data to be readable from scripts. Set it to false to prevent scripts from reading texture data.
maxTextureSizeMaximum texture size.
mipMapBiasMip map bias of the texture.
mipmapEnabledGenerate Mip Maps.
mipmapFadeDistanceEndMip level where texture is faded out completely.
mipmapFadeDistanceStartMip level where texture begins to fade out.
mipmapFilterMipmap filtering mode.
mipMapsPreserveCoverageEnables or disables coverage-preserving alpha MIP mapping.
normalmapFilterNormal map filtering mode.
npotScaleScaling mode for non power of two textures.
qualifiesForSpritePackingReturns true if this TextureImporter is setup for Sprite packing.
spriteBorderBorder sizes of the generated sprites.
spriteImportModeSelects Single or Manual import mode for Sprite textures.
spritePackingTagSelects the Sprite packing tag.
spritePivotThe point in the Sprite object's coordinate space where the graphic is located.
spritePixelsPerUnitThe number of pixels in the sprite that correspond to one unit in world space.
spritesheetArray representing the sections of the atlas corresponding to individual sprite graphics.
sRGBTextureIs texture storing color data?
textureCompressionCompression of imported texture.
textureShapeShape of imported texture.
textureTypeWhich type of texture are we dealing with here.
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public Functions

ClearPlatformTextureSettingsClear specific target platform settings.
DoesSourceTextureHaveAlphaDoes textures source image have alpha channel.
GetAutomaticFormatReturns the TextureImporterFormat that would be automatically chosen for this platform.
GetDefaultPlatformTextureSettingsGet the default platform specific texture settings.
GetPlatformTextureSettingsGet platform specific texture settings.
ReadTextureImportInstructionsReads the active texture output instructions of this TextureImporter.
ReadTextureSettingsRead texture settings into TextureImporterSettings class.
SetPlatformTextureSettingsSet specific target platform settings.
SetTextureSettingsSet texture importers settings from TextureImporterSettings class.

Inherited members


assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.