Version: 2019.3
  • C#


struct in UnityEditor.Animations


Implemented in:UnityEditor

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Structure that represents a motion in the context of its parent blend tree.


cycleOffsetNormalized time offset of the child.
directBlendParameterThe parameter used by the child when used in a BlendTree of type BlendTreeType.Direct.
mirrorMirror of the child.
motionThe motion itself.
positionThe position of the child. Used in 2D blend trees.
thresholdThe threshold of the child. Used in 1D blend trees.
timeScaleThe relative speed of the child.

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