Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BoundProperty

struct in UnityEngine.Animations

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A BoundProperty is a safe handle to read and write value in a generic way from any Unity components.

Static Properties

NullAn empty BoundProperty object that does not refer to a property.

Properties

indexThe index of this BoundProperty to the internal list of bound properties.
versionThe version of the BoundProperty.

Public Methods

CompareToCompares this BoundProperty to a specific BoundProperty.
EqualsChecks if this BoundProperty equals a specified BoundProperty object.
GetHashCodeRetrieves a unique hash based on this BoundProperty.

Operators

operator !=BoundProperty objects are not equal if they refer to different properties.
operator ==BoundProperty objects are equal if they refer to the same property.