Version: 2017.3 (switch to 2018.1b)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


struct in UnityEditor

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Provide various options to control the behavior of BuildPipeline.BuildPlayer.


assetBundleManifestPathThe path to an manifest file describing all of the asset bundles used in the build (optional).
locationPathNameThe path where the application will be built.
optionsAdditional BuildOptions, like whether to run the built player.
scenesThe scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity).
targetThe BuildTarget to build.
targetGroupThe BuildTargetGroup to build.

Did you find this page useful? Please give it a rating: