ApplyRulesIfGraphicsAPIAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.GraphicsAPIConstraintAttribute

Description

Enable or disable shader keyword filter attributes based on the graphics API.

If you use this attribute, Unity enables filter attributes if the current build target matches any of the graphicsDeviceTypes.

The following example builds only variants including the VulkanVariant keyword if you build for the Vulkan graphics API.

using UnityEditor.ShaderKeywordFilter;

[ApplyRulesIfGraphicsAPI(GraphicsDeviceType.Vulkan)] [SelectIf(true, keywordNames: "VulkanVariant")] bool forceVulkanVariant;

Additional resources: FilterAttribute.

Constructors

ApplyRulesIfGraphicsAPIAttributeEnable or disable shader keyword filter attributes based on the graphics API.

Inherited Members


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