Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GraphicsTextureState

enumeration

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Description

The state of a GraphicsTexture.

Describes the state of a GraphicsTexture as it is constructed, initialized, or destroyed on the render thread.

Properties

ConstructedThe GraphicsTexture constructor has started execution.
InitializingThe descriptor is initialized and the work to create the GraphicsTexture has been queued on the render thread.
InitializedOnRenderThreadThe GraphicsTexture has completed creation on the render thread.
DestroyQueuedThe GraphicsTexture is queued for destruction on the render thread, but has not completed yet.
DestroyedThe GraphicsTexture has been completely destroyed on the render thread.