GraphicsTextureDescriptor

struct in UnityEngine.Rendering

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Implemented in:UnityEngine.CoreModule

Description

Contains all the information Unity uses to create a GraphicsTexture.

Additional resources: GraphicsTexture.descriptor.

Properties

arrayLengthThe number of textures in the GraphicsTexture array.
depthThe volumetric depth of a 3D GraphicsTexture.
dimensionThe dimensionality (type) of the GraphicsTexture.
flagsA set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from.
formatThe pixel format for the GraphicsTexture expressed as a GraphicsFormat.
heightThe height of the GraphicsTexture in pixels when Unity uploads it to the GPU.
mipCountThe number of mipmap levels in this GraphicsTexture.
numSamplesThe number of samples per pixel in the GraphicsTexture.
widthThe width of the GraphicsTexture in pixels when Unity uploads it to the GPU.

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