IRenderPipelineGraphicsSettings

interface in UnityEngine.Rendering

Description

Classes implementing this interface are stored in RenderPipelineGlobalSettings. Use them to store project default data.

using System;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Rendering;

[ Serializable, // required Categorization.CategoryInfo("Dummy",1), Categorization.ElementInfo("A",10), // optional: sort out in the Graphics tab SupportedOnRenderPipeline // optional: which SRP support it ] public class DummyA : IRenderPipelineGraphicsSettings { enum Version { Initial,

Count, Last = Count - 1 } [SerializeField] Version m_Version = Version.Last; int IRenderPipelineGraphicsSettings.version => (int)m_Version; bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => false;

// data project wise public int myInt = 33; }

Properties

isAvailableInPlayerBuildIf the setting is available in player build.
versionThe current version of this settings.

Public Methods

ResetOptional method to perform custom reset logic.

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