Version: 2022.3
LanguageEnglish
  • C#

IDataModeController

interface in UnityEditor

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Description

Interface with which any EditorWindow can interact with DataMode functionalities. To obtain an instance, use EditorWindow.dataModeController.

This interface displays a switch in the docking area when the window is visible and has more than one supported DataModes.

Properties

dataModeReturns the DataMode currently active for the EditorWindow that owns this instance of IDataModeController.

Public Methods

TryChangeDataModeRequests a DataMode change for the EditorWindow.
UpdateSupportedDataModesUpdates the list of DataModes that the EditorWindow supports, and sets the preferred DataMode to use when the DataMode switcher UI is set to Automatic.

Events

dataModeChangedEvent for subscribing to DataMode changes.