class in UnityEditor
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Use the DefaultObject to create a new UnityEngine.Object in the editor.
The creation process handles Undo registration and applies default values from your project.
|AddComponent||Creates a new component and adds it to the specified GameObject.|
|CreateGameObject||Creates a new GameObject.|
|CreateInstance||Create a new instance of the given type.|
|CreatePrimitive||Creates a GameObject primitive.|
|componentWasAdded||This is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory.|
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