QueryParameters
                
                
                struct in
          UnityEngine
                /
                Implemented in:UnityEngine.PhysicsModule
                
                
                
                
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        Use this struct to configure hit flags and layer mask. This supports hit triggers, hit backfaces and hit multiple Mesh faces.
Note: Only RaycastCommand supports hitting multiple Mesh faces.
       
              
                Static Properties
                
                  
                    
                      | Property | 
                      Description | 
                    
                  
      | Default | Create a default QueryParameters struct. | 
    
               
              
                Properties
                
                  
                    
                      | Property | 
                      Description | 
                    
                  
      | hitBackfaces | Whether physics queries should hit back-face triangles. | 
      | hitMultipleFaces | Whether raycast batch query should hit multiple faces. | 
      | hitTriggers | Whether queries hit Triggers by default. | 
      | layerMask | A LayerMask that is used to selectively filter which colliders are considered when casting a ray. | 
    
               
              
                Constructors
                
                  
                    
                      | Constructor | 
                      Description | 
                    
                  
      | QueryParameters | Struct used to set up parameters for queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand. |