class in UnityEditor


Implemented in:UnityEditor

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Defines a single modified property.

Used by the Prefab system to track any changes applied to an instance.


objectReferenceThe value being applied when it is a object reference (which can not be represented as a string).
propertyPathProperty path of the property being modified (Matches as SerializedProperty.propertyPath).
targetObject that will be modified.
valueThe value being applied.

Did you find this page useful? Please give it a rating: