class in UnityEngine.Tilemaps
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Inherits from:GridLayout
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Implemented in:UnityEngine.TilemapModule
| animationFrameRate | The frame rate for all tile animations in the tile map. | 
| cellBounds | Returns the boundaries of the Tilemap in cell size. | 
| color | The color of the tile map layer. | 
| editorPreviewOrigin | The origin of the Tilemap in cell position inclusive of editor preview tiles. | 
| editorPreviewSize | The size of the Tilemap in cells inclusive of editor preview tiles. | 
| layoutGrid | Gets the Grid associated with this tile map. | 
| localBounds | Returns the boundaries of the Tilemap in local space size. | 
| orientation | Orientation of the tiles in the Tilemap. | 
| orientationMatrix | Orientation Matrix of the orientation of the tiles in the Tilemap. | 
| origin | The origin of the Tilemap in cell position. | 
| size | The size of the Tilemap in cells. | 
| tileAnchor | Gets the anchor point of tiles in the Tilemap. | 
| AddTileFlags | Adds the TileFlags onto the Tile at the given position. | 
| BoxFill | Does a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). | 
| ClearAllEditorPreviewTiles | Clears all editor preview tiles that are placed in the Tilemap. | 
| ClearAllTiles | Clears all tiles that are placed in the Tilemap. | 
| CompressBounds | Compresses the origin and size of the Tilemap to bounds where tiles exist. | 
| ContainsTile | Returns true if the Tilemap contains the given tile. Returns false if not. | 
| EditorPreviewBoxFill | Does an editor preview of a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). | 
| EditorPreviewFloodFill | Does an editor preview of a flood fill with the given tile to place. on the tile map starting from the given coordinates. | 
| FloodFill | Does a flood fill with the given tile to place. on the tile map starting from the given coordinates. | 
| GetCellCenterLocal | Get the logical center coordinate of a grid cell in local space. | 
| GetCellCenterWorld | Get the logical center coordinate of a grid cell in world space. | 
| GetColliderType | Gets the collider type of a tile given the XYZ coordinates of a cell in the tile map. | 
| GetColor | Gets the color of a tile given the XYZ coordinates of a cell in the tile map. | 
| GetEditorPreviewColor | Gets the Color of an editor preview tile given the XYZ coordinates of a cell in the tile map. | 
| GetEditorPreviewSprite | Gets the Sprite used in an editor preview tile given the XYZ coordinates of a cell in the tile map. | 
| GetEditorPreviewTile | Gets the editor preview tile at the given XYZ coordinates of a cell in the tile map. | 
| GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. | 
| GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. | 
| GetInstantiatedObject | Gets the GameObject instantiated by a tile given the XYZ coordinates of a cell in the tile map. | 
| GetSprite | Gets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map. | 
| GetTile | Gets the tile at the given XYZ coordinates of a cell in the tile map. | 
| GetTileFlags | Gets the TileFlags of the Tile at the given position. | 
| GetTilesBlock | Retrieves an array of tiles with the given bounds. | 
| GetTransformMatrix | Gets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. | 
| GetUsedTilesCount | Get the total number of different tiles used in the Tilemap. | 
| GetUsedTilesNonAlloc | Fills the given array with the total number of different tiles used in the Tilemap and returns the number of tiles filled. | 
| HasEditorPreviewTile | Returns whether there is an editor preview tile at the position. | 
| HasTile | Returns whether there is a tile at the position. | 
| RefreshAllTiles | Refreshes all tiles in the tile map. The tile map will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. | 
| RefreshTile | Refreshes a tile at the given coordinates of a cell in the tile map. | 
| RemoveTileFlags | Removes the TileFlags onto the Tile at the given position. | 
| ResizeBounds | Resizes tiles in the Tilemap to bounds defined by origin and size. | 
| SetColliderType | Sets the collider type of a tile given the XYZ coordinates of a cell in the tile map. | 
| SetColor | Sets the color of a tile given the XYZ coordinates of a cell in the tile map. | 
| SetEditorPreviewColor | Sets the color of an editor preview tile given the XYZ coordinates of a cell in the tile map. | 
| SetEditorPreviewTile | Sets an editor preview tile given the XYZ coordinates of a cell in the tile map. | 
| SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. | 
| SetTile | Sets a tile at the given XYZ coordinates of a cell in the tile map. | 
| SetTileFlags | Sets the TileFlags onto the Tile at the given position. | 
| SetTiles | Sets an array of tiles at the given XYZ coordinates of the corresponding cells in the tile map. | 
| SetTilesBlock | Fills bounds with array of tiles. | 
| SetTransformMatrix | Sets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. | 
| SwapTile | Swaps all existing tiles of changeTile to newTile and refreshes all the swapped tiles. | 
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
| isActiveAndEnabled | Has the Behaviour had active and enabled called? | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| cellGap | The size of the gap between each cell in the layout. | 
| cellLayout | The layout of the cells. | 
| cellSize | The size of each cell in the layout. | 
| cellSwizzle | The cell swizzle for the layout. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Is this game object tagged with tag ? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| CellToLocal | Converts a cell position to local position space. | 
| CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. | 
| CellToWorld | Converts a cell position to world position space. | 
| GetBoundsLocal | Returns the local bounds for a cell at the location. | 
| GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. | 
| LocalToCell | Converts a local position to cell position. | 
| LocalToCellInterpolated | Converts a local position to cell position. | 
| LocalToWorld | Converts a local position to world position. | 
| WorldToCell | Converts a world position to cell position. | 
| WorldToLocal | Converts a world position to local position. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
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