class in UnityEditor
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CloseProvides access to Microsoft Store App-specific player settings.
You can use these properties and methods to programmatically access Universal Windows Platform-specific build settings.
applicationDescription | The description text that the Microsoft Store displays with your application. |
certificateIssuer | The certificate issuer for the current Universal Windows Platform certificate. |
certificateNotAfter | The expiration date for the current Universal Windows Platform certificate. |
certificatePath | The file path for the current Universal Windows Platform certificate. |
certificateSubject | The subject for the current Universal Windows Platform certificate. |
defaultTileSize | The tile size type to use as the default size for the application's tile. |
inputSource | The input source type for mouse, pen, and touch input events in a XAML app. |
largeTileShowName | The application name to display on the Large Tile. |
lastRequiredScene | The scene index number from the Scenes in Build list for the last scene that must be present in a Streaming Install build. |
mediumTileShowName | The application name to display on the Medium Tile. |
packageName | The name of the Universal Windows Platform application package to install on the device. |
packageVersion | The version of the Universal Windows Platform application package to install on the device. |
splashScreenBackgroundColor | The Override background color for the Unity splash screen. |
supportStreamingInstall | Indicates whether you can launch the Universal Windows Platform application package before installation is complete. |
syncCapabilities | Sync the Capabilities set in the Unity Editor to the AppXManifest |
tileBackgroundColor | The background color to use the application's tiles. |
tileForegroundText | The color style to use for the title text within the application's tile. |
tileShortName | An alternative, shorter title name to display in the application's tile. |
tileShowName | Indicates which tiles display the application's display name. |
transparentSwapchain | Sets AlphaMode on the swap chain to DXGI_ALPHA_MODE_PREMULTIPLIED. |
vcxProjDefaultLanguage | Sets the XML <defaultLanguage> value specified in the generated Visual Studio project file (.vcxproj). Applies only to the initial file generation, preexisting files will not be modified. When empty 'en-US' will be used.Only applies to the UWP platform. |
wideTileShowName | Indicates whether to display the application name on the wide tile. |
GetCapability | Checks if the your project sets the specified UWP Capability. |
GetTargetDeviceFamily | Checks if your project targets the specified device family. |
GetVisualAssetsImage | Retrieves the Asset path for the image you set as the Universal Windows Platform package logo. |
SetCapability | Includes or removes the specified UWP Capability in the Universal Windows Platform build. |
SetCertificate | Sets the certificate to use to sign the Universal Windows Platform application package. |
SetTargetDeviceFamily | Adds or removes the specified UWP device family from the list of device families the Universal Windows Platform application build supports. |
SetVisualAssetsImage | Sets the image to use as the Universal Windows Platform package logo. |
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