| AddTileFlags | Adds the TileFlags onto the Tile at the given position. |
| BoxFill | Does a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). |
| ClearAllEditorPreviewTiles | Clears all editor preview tiles that are placed in the Tilemap. |
| ClearAllTiles | Clears all tiles that are placed in the Tilemap. |
| CompressBounds | Compresses the origin and size of the Tilemap to bounds where tiles exist. |
| ContainsTile | Returns true if the Tilemap contains the given tile. Returns false if not. |
| EditorPreviewFloodFill | Does an editor preview of a flood fill with the given tile to place. on the tile map starting from the given coordinates. |
| FloodFill | Does a flood fill with the given tile to place. on the tile map starting from the given coordinates. |
| GetCellCenterLocal | Get the logical center coordinate of a grid cell in local space. |
| GetCellCenterWorld | Get the logical center coordinate of a grid cell in world space. |
| GetColliderType | Gets the collider type of a tile given the XYZ coordinates of a cell in the tile map. |
| GetColor | Gets the color of a tile given the XYZ coordinates of a cell in the tile map. |
| GetEditorPreviewColor | Gets the Color of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| GetEditorPreviewSprite | Gets the Sprite used in an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| GetEditorPreviewTile | Gets the editor preview tile at the given XYZ coordinates of a cell in the tile map. |
| GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. |
| GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| GetInstantiatedObject | Gets the GameObject instantiated by a tile given the XYZ coordinates of a cell in the tile map. |
| GetSprite | Gets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map. |
| GetTile | Gets the tile at the given XYZ coordinates of a cell in the tile map. |
| GetTileFlags | Gets the TileFlags of the Tile at the given position. |
| GetTilesBlock | Retrieves an array of tiles with the given bounds. |
| GetTransformMatrix | Gets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
| GetUsedTilesCount | Get the total number of different tiles used in the Tilemap. |
| GetUsedTilesNonAlloc | Fills the given array with the total number of different tiles used in the Tilemap and returns the number of tiles filled. |
| HasEditorPreviewTile | Returns whether there is an editor preview tile at the position. |
| HasTile | Returns whether there is a tile at the position. |
| RefreshAllTiles | Refreshes all tiles in the tile map. The tile map will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
| RefreshTile | Refreshes a tile at the given coordinates of a cell in the tile map. |
| RemoveTileFlags | Removes the TileFlags onto the Tile at the given position. |
| ResizeBounds | Resizes tiles in the Tilemap to bounds defined by origin and size. |
| SetColliderType | Sets the collider type of a tile given the XYZ coordinates of a cell in the tile map. |
| SetColor | Sets the color of a tile given the XYZ coordinates of a cell in the tile map. |
| SetEditorPreviewColor | Sets the color of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| SetEditorPreviewTile | Sets an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
| SetTile | Sets a tile at the given XYZ coordinates of a cell in the tile map. |
| SetTileFlags | Sets the TileFlags onto the Tile at the given position. |
| SetTiles | Sets an array of tiles at the given XYZ coordinates of the corresponding cells in the tile map. |
| SetTilesBlock | Fills bounds with array of tiles. |
| SetTransformMatrix | Sets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
| SwapTile | Swaps all existing tiles of changeTile to newTile and refreshes all the swapped tiles. |