Version: 2019.3
LanguageEnglish
  • C#

Connection

struct in UnityEditor.MemoryProfiler

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A pair of from and to indices describing what thing keeps what other thing alive.

The indicies index into a virtual list of all GC handles, followed by all native objects.

Properties

fromIndex into a virtual list of all GC handles, followed by all native objects.
toIndex into a virtual list of all GC handles, followed by all native objects.

Did you find this page useful? Please give it a rating: