Version: 2022.3
LanguageEnglish
  • C#

PenData

struct in UnityEngine

/

Implemented in:UnityEngine.InputLegacyModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Structure describing the status of a pen event.

The PenData struct is used by Unity to store data relating to a pen event. PenData contains information such as the position, pressure, and tilt of the pen for a given pen input event.

Properties

contactTypeContact type of a pen event, can be pen up, pen down, or no contact.
deltaPosThe position delta since last pointer event in pixel coordinates.
penStatusSpecifies the state of the pen. For example, whether the pen is in contact with the screen or tablet, whether the pen is inverted, and whether buttons are pressed.
positionSpecifies the position of the pen.
pressureHow hard pen pressure is applied, normalized between 0 (no pressure) and 1 (maximum pressure).
tiltSpecifies the angle of the pen relative to the X and Y axes, expressed in radians.
twistSpecifies the rotation of the pen around its axis, expressed in radians.