Version: 2022.3
LanguageEnglish
  • C#

SceneViewState

class in UnityEditor

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Description

A collection of graphic settings for this SceneView. All graphic settings are boolean.

After changing settings, call SceneView.RepaintAll to redraw the scene with the new values.

Properties

allEnabledWhether all graphic settings are enabled for this SceneViewState.
alwaysRefreshWhether to redraw SceneView at a fixed interval.
alwaysRefreshEnabledWhether to redraw SceneView at a fixed interval.
flaresEnabledWhether lens flares render in this SceneView.
fogEnabledWhether fog renders in this SceneView.
fxEnabledWhether to render (when enabled) effects in this SceneView.
imageEffectsEnabledWhether image effects (post processing) render in this SceneView.
particleSystemsEnabledWhether particle systems render in this SceneView.
showFlaresWhether lens flare rendering is enabled in this SceneView.
showFogWhether fog rendering is enabled in this SceneView.
showImageEffectsWhether image effects (post processing) rendering is enabled in this SceneView.
showParticleSystemsWhether particle systems rendering is enabled in this SceneView.
showSkyboxWhether the skybox rendering is enabled in this SceneView.
showVisualEffectGraphsWhether visual effect graphs rendering is enabled in this SceneView.
skyboxEnabledWhether the skybox renders in this SceneView.
visualEffectGraphsEnabledWhether visual effect graphs render in this SceneView.

Constructors

SceneView.SceneViewStateCreates a new SceneViewState with either default values or values from another SceneViewState.

Public Methods

SetAllEnabledSets all graphic settings, for this SceneViewState, to either true or false.