struct in UnityEditor.Sprites
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Describes the final atlas texture.
Note that if not all Sprites can be fit to an area defined by maxWidth and maxHeight, multiple atlas pages will be generated.
|allowsAlphaSplitting||Marks this atlas so that it contains textures that have been flagged for Alpha splitting when needed (for example ETC1 compression for textures with transparency).|
|anisoLevel||Anisotropic filtering level of the atlas texture.|
|colorSpace||Desired color space of the atlas.|
|compressionQuality||Quality of atlas texture compression in the range [0..100].|
|enableRotation||Allows Sprite Packer to rotate/flip the Sprite to ensure optimal Packing.|
|filterMode||Filtering mode of the atlas texture.|
|format||The format of the atlas texture.|
|generateMipMaps||Should sprite atlas textures generate mip maps?|
|maxHeight||Maximum height of the atlas texture.|
|maxWidth||Maximum width of the atlas texture.|
|paddingPower||The amount of extra padding between packed sprites.|