| AddTileFlags | Adds the TileFlags onto the Tile at the given position. |
| BoxFill | Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
| ClearAllEditorPreviewTiles | Clears all editor preview Tiles that are placed in the Tilemap. |
| ClearAllTiles | Clears all Tiles that are placed in the Tilemap. |
| CompressBounds | Compresses the origin and size of the Tilemap to bounds where Tiles exist. |
| ContainsTile | Returns true if the Tilemap contains the given Tile. Returns false if not. |
| DeleteCells | Removes cells from within the Tilemap's bounds. |
| EditorPreviewBoxFill | Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
| EditorPreviewFloodFill | Does an editor preview of a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
| FloodFill | Does a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
| GetCellCenterLocal | Get the logical center coordinate of a Grid cell in local space. |
| GetCellCenterWorld | Get the logical center coordinate of a Grid cell in world space. |
| GetColliderType | Gets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetColor | Gets the Color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewColor | Gets the Color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewSprite | Gets the Sprite used in an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewTile | Gets the editor preview Tile at the given XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. |
| GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetInstantiatedObject | Gets the GameObject instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetObjectToInstantiate | Gets the GameObject which will be instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetTile | Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. |
| GetTileFlags | Gets the TileFlags of the Tile at the given position. |
| GetTilesBlock | Retrieves an array of Tiles with the given bounds. |
| GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetUsedSpritesCount | Gets the total number of different Sprites used in the Tilemap. |
| GetUsedSpritesNonAlloc | Fills the given array with the total number of different Sprites used in the Tilemap and returns the number of Sprites filled. |
| GetUsedTilesCount | Gets the total number of different Tiles used in the Tilemap. |
| GetUsedTilesNonAlloc | Fills the given array with the total number of different Tiles used in the Tilemap and returns the number of Tiles filled. |
| HasEditorPreviewTile | Returns whether there is an editor preview Tile at the position. |
| HasTile | Returns whether there is a Tile at the position. |
| InsertCells | Inserts cells into the Tilemap. |
| RefreshAllTiles | Refreshes all Tiles in the Tilemap. The Tilemap will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
| RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the Tilemap. |
| RemoveTileFlags | Removes the TileFlags onto the Tile at the given position. |
| ResizeBounds | Resizes Tiles in the Tilemap to bounds defined by origin and size. |
| SetColliderType | Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetColor | Sets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewColor | Sets the color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewTile | Sets an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetTile | Sets a Tile at the given XYZ coordinates of a cell in the Tilemap. |
| SetTileFlags | Sets the TileFlags onto the Tile at the given position. |
| SetTiles | Sets an array of Tiles at the given XYZ coordinates of the corresponding cells in the Tilemap. |
| SetTilesBlock | Fills bounds with array of Tiles. |
| SetTransformMatrix | Sets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SwapTile | Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles. |