ContentNamespace

struct in Unity.Content

/

Implemented in:UnityEngine.CoreModule

Description

Provides functionality for grouping loaded Archive files into separate namespaces.

You can use the ContentNamespace.Default namespace, or create your own custom namespace with ContentNamespace.GetOrCreateNamespace.

Note: A ContentNamespace name must contain only alphanumeric characters and can't be longer than 16 characters.

Additional resources: ArchiveFileInterface.MountAsync.

Static Properties

Property Description
DefaultDefault ContentNamespace object.

Properties

Property Description
IsValidIndicates whether the ContentNamespace still exists.

Public Methods

Method Description
DeleteDestroys the specified ContentNamespace object.
GetNameRetrieves the name of the ContentNamespace.

Static Methods

Method Description
GetAllRetrieves all existing ContentNamespace objects.
GetOrCreateNamespaceRetrieves or creates the ContentNamespace if it doesn't exist.

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