Version: 2019.2
LanguageEnglish
  • C#

TerrainLayerUtility

class in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A set of helper functions for using terrain layers.

Static Methods

CheckNormalMapTextureTypeChecks whether the texture is correctly imported as a normal map texture.
ShowTerrainLayerGUIThis helper function shows the Terrain Layer Inspector GUI nested inside the current Inspector GUI.
ShowTerrainLayersSelectionHelperHelper function to show the layer selection window for selecting terrain layers in inspector.
TilingSettingsUIDisplays the tiling settings UI.
ValidateDiffuseTextureUIChecks whether the texture is a valid TerrainLayer diffuse texture. If it detects that the texture is not valid, it displays a warning message that identifies the issue.
ValidateMaskMapTextureUIChecks whether the texture is a valid TerrainLayer mask map texture. If it detects that the texture is not valid, it displays a warning message that identifies the issue.
ValidateNormalMapTextureUIChecks whether the texture is a valid TerrainLayer normal map texture. If it detects that the texture is not valid, it displays a warning message that identifies the issue.

Did you find this page useful? Please give it a rating: