Your search for "image" resulted in 339 matches:

Image

A VisualElement representing a source texture. Note: This is not related to the UnityEngine.UI.Image uGUI control. This is the ...

Image.UxmlTraits.uxmlChildElementsDescription

Returns an empty enumerable, as images generally do not have children.

Image.image

The texture to display in this image. If you assign a Texture or Texture2D, the Image element will resize and show the assigned...

Image.Image

Constructor.

Image.scaleMode

ScaleMode used to display the Image.

Image.sourceRect

The source rectangle inside the texture relative to the top left corner.

Image.sprite

The sprite to display in this image.

Image.tintColor

Tinting color for this Image.

Image.ussClassName

USS class name of elements of this type.

Image.uv

The base texture coordinates of the Image relative to the bottom left corner.

Image.vectorImage

The VectorImage to display in this image.

GUIContent.image

The icon image contained.

IUserProfile.image

Avatar image of the user.

AccessibilityRole.Image

The accessibility node behaves like an image.

TextureImporterType.Image

This is the most common setting used for all the textures in general.

IAchievementDescription.image

Image representation of the achievement.

ImageConversion.LoadImage

Loads PNG, JPG or EXR image byte array into a texture.

ImageEffectTransformsToLDR

When using HDR rendering it can sometime be desirable to switch to LDR rendering during ImageEffect rendering.

ImagePosition.ImageAbove

Image is above the text.

ImagePosition.ImageLeft

Image is to the left of the text.

ImagePosition.ImageOnly

Only the image is displayed.

ImageConversion

This class provides utility and extension methods to convert image data to and from PNG, JPEG and EXR formats, and to encode im...

ImageEffectAfterScale

Any Image Effect with this attribute will be rendered after Dynamic Resolution stage.

ImageEffectAllowedInSceneView

Any Image Effect with this attribute can be rendered into the Scene view camera.

ImageEffectOpaque

Any Image Effect with this attribute will be rendered after opaque geometry but before transparent geometry.

ImageEffectUsesCommandBuffer

Use this attribute when image effects are implemented using Command Buffers.

ImagePosition

How image and text is placed inside GUIStyle.

ImageConversion.EnableLegacyPngGammaRuntimeLoadBehavior

Enables legacy PNG runtime import behavior.

ImageConversion.EncodeArrayToEXR

Encodes this array into the EXR format.

ImageConversion.EncodeArrayToJPG

Encodes this array into JPG format.

ImageConversion.EncodeArrayToPNG

Encodes this array into PNG format.

ImageConversion.EncodeArrayToTGA

Encodes this array into TGA format.

ImageConversion.EncodeNativeArrayToEXR

Encodes this native array into the EXR format.

ImageConversion.EncodeNativeArrayToJPG

Encodes this native array into JPG format.

ImageConversion.EncodeNativeArrayToPNG

Encodes this native array into PNG format.

ImageConversion.EncodeNativeArrayToTGA

Encodes this native array into TGA format.

ImageConversion.EncodeToEXR

Encodes this texture into the EXR format.

ImageConversion.EncodeToJPG

Encodes this texture into JPG format.

ImageConversion.EncodeToPNG

Encodes this texture into PNG format.

ImageConversion.EncodeToTGA

Encodes the specified texture in TGA format.

ImagePosition.TextOnly

Only the text is displayed.

VectorImage

An asset that represents a vector image.

Button.imageUSSClassName

The USS class name of the image element that will be used to display the icon texture.

VectorImage.height

The height of the vector image.

VectorImage.width

The width of the vector image.

GUIStyle.imagePosition

How image and text of the GUIContent is combined.

Texture.imageContentsHash

The hash value of the Texture.

UnityEngine.ImageConversionModule

The ImageConversion module implements the ImageConversion class which provides helper methods for converting image data.

BillboardAsset.imageCount

Number of pre-rendered images that can be switched when the billboard is viewed from different angles.

Camera.OnRenderImage

Event function that Unity calls after a Camera has finished rendering, that allows you to modify the Camera's final image.

Tile.UpdateBadgeImage

Sets or updates badge on a tile to an image.

IStyle.backgroundImage

Background image to paint in the element's box.

DebugScreenCapture.ImageFormat

The format in which the image was captured.

iOSLaunchScreenType.ImageAndBackgroundConstant

Use a custom launch screen image specified in the iOS Player Settings or with PlayerSettings.iOS.SetLaunchScreenImage and use i...

iOSLaunchScreenType.ImageAndBackgroundRelative

Use a custom launch screen image specified in the iOS Player Settings or with PlayerSettings.iOS.SetLaunchScreenImage which wil...

MonoBehaviour.OnRenderImage

Event function that Unity calls after a Camera has finished rendering, that allows you to modify the Camera's final image.

Painter2D.SaveToVectorImage

Saves the content of this Painter2D to a VectorImage object.

SceneView.SceneViewState.imageEffectsEnabled

Whether image effects (post processing) render in this SceneView.

IResolvedStyle.backgroundImage

Background image to paint in the element's box.

tvOSPlatformIconKind.TopShelfImage

Includes all top shelf images required by tvOS.

FoveatedRenderingCaps.FoveationImage

The platform can use a foveation image to control the shading rate per tile in screen-space.

PlayerSettings.iOS.SetLaunchScreenImage

Sets the image to display on screen when the game launches for the specified iOS device.

LightingSettings.DenoiserType.OpenImage

Intel Open Image Denoiser.

PlayerSettings.WSA.GetVisualAssetsImage

Retrieves the Asset path for the image you set as the Universal Windows Platform package logo.

PlayerSettings.WSA.SetVisualAssetsImage

Sets the image to use as the Universal Windows Platform package logo.

PlayerSettings.vulkanEnableLateAcquireNextImage

Delays acquiring the swapchain image until after the frame is rendered.

WSAImageScale

Options for the set of sizing values to apply to the Universal Windows Platform logo and icon images. These options specify var...

WSAImageType

Options for the icon and logo image types that represent the application. For example, images to display within the Microsoft S...

WWW.LoadImageIntoTexture

Replaces the contents of an existing Texture2D with an image from the downloaded data.

iOSLaunchScreenImageType.iPadImage

Launch screen image on the iPad.

iOSLaunchScreenImageType.iPhoneLandscapeImage

Landscape oriented launch screen image on the iPhone.

iOSLaunchScreenImageType.iPhonePortraitImage

Portrait oriented launch screen image on the iPhone.

GizmoSubset.PreImageEffects

Specifies gizmos that are rendered before ImageEffects.

CameraEvent.AfterImageEffects

After image effects.

CameraEvent.AfterImageEffectsOpaque

After image effects that happen between opaque & transparent objects.

GizmoSubset.PostImageEffects

Specifies gizmos that are rendered after ImageEffects.

BillboardAsset.GetImageTexCoords

Get the array of billboard image texture coordinate data.

BillboardAsset.SetImageTexCoords

Set the array of billboard image texture coordinate data.

CameraEvent.BeforeImageEffects

Before image effects.

CameraEvent.BeforeImageEffectsOpaque

Before image effects that happen between opaque & transparent objects.

PlayerSettings.WSAImageScale.Target16

Targets a size of 16x16 pixels.

PlayerSettings.WSAImageScale.Target24

Targets a size of 24x24 pixels.

PlayerSettings.WSAImageScale.Target256

Targets a size of 256x256 pixels.

PlayerSettings.WSAImageScale.Target32

Targets a size of 32x32 pixels.

PlayerSettings.WSAImageScale.Target48

Targets a size of 48x48 pixels.

PlayerSettings.WSAImageType.PackageLogo

The image that represents your application within the Microsoft Store.

PlayerSettings.WSAImageType.SplashScreenImage

The image to display as the splash screen while the Universal Windows Platform application opens.

PlayerSettings.WSAImageType.UWPSquare150x150Logo

The image to display as the medium tile in the start menu and Microsoft Store.

PlayerSettings.WSAImageType.UWPSquare310x310Logo

The image to display as the large tile in the start menu and Microsoft Store.

PlayerSettings.WSAImageType.UWPSquare44x44Logo

The image to display as the application icon within the start menu, taskbar, and task manager.

PlayerSettings.WSAImageType.UWPSquare71x71Logo

The image to display as the small tile in the start menu.

PlayerSettings.WSAImageType.UWPWide310x150Logo

The image to display as the wide tile in the start menu and Microsoft Store.

SystemInfo.supportsImageEffects

Are image effects supported? (Read Only)

DebugScreenCapture.RawImageDataReference

A non-owning reference to the image data.

PhotoCaptureFrame.UploadImageDataToTexture

This method will copy the captured image data into a user supplied texture for use in Unity.

PhotoCaptureFrame.CopyRawImageDataIntoBuffer

Will copy the raw IMFMediaBuffer image data into a byte list.

SceneView.SceneViewState.showImageEffects

Whether image effects (post processing) rendering is enabled in this SceneView.

PhotoCaptureFileOutputFormat

Image Encoding Format.

VideoTrackAttributes.height

Image height in pixels.

VideoTrackAttributes.width

Image width in pixels.

VideoClipImporter.deinterlaceMode

Images are deinterlaced during transcode. This tells the importer how to interpret fields in the source, if any.

PlayerSettings.resolutionDialogBanner

The image to display in the Resolution Dialog window.

VideoTrackEncoderAttributes.height

The image height in pixels.

VideoTrackEncoderAttributes.width

The image width in pixels.

PhotoCaptureFrame.pixelFormat

The raw image data pixel format.

MediaEncoder

Encodes images and audio samples into an audio or movie file.

GizmoInfo.thumb

A preview image for the component type.

GUIStyleState.scaledBackgrounds

Background images used by this state when on a high-resolution screen. It should either be left empty, or contain a single imag...

IResolvedStyle.backgroundPositionX

Background image x position value.

IResolvedStyle.backgroundPositionY

Background image y position value.

IResolvedStyle.backgroundRepeat

Background image repeat value.

IResolvedStyle.backgroundSize

Background image size value. Transitions are fully supported only when using size in pixels or percentages, such as pixel-to-pi...

IResolvedStyle.unityBackgroundScaleMode

Background image scaling in the element's box.

IStyle.backgroundPositionX

Background image x position value.

IStyle.backgroundPositionY

Background image y position value.

IStyle.backgroundRepeat

Background image repeat value.

IStyle.backgroundSize

Background image size value. Transitions are fully supported only when using size in pixels or percentages, such as pixel-to-pi...

IStyle.unityBackgroundScaleMode

Background image scaling in the element's box.

VideoAspectRatio.FitHorizontally

Resize the image proportionally so that the width fits the target area.

VideoAspectRatio.FitInside

Resize the image proportionally so that the content fits the target area.

VideoAspectRatio.FitOutside

Resize the image proportionally so that the content fits the target area. The VideoPlayer automatically crops the image if needed.

VideoAspectRatio.FitVertically

Resize the image proportionally so that the height fits the target area.

VideoAspectRatio.Stretch

Resize the image non-proportionally to fit the target area.

CapturePixelFormat

The encoded image or video pixel format to use for PhotoCapture and VideoCapture.

DebugScreenCapture.Width

Width of the image.

SourceTextureInformation.width

Width of the image data.

DebugScreenCapture.Height

Height of the image.

Repeat.Space

The background-image is repeated as much as possible without clipping. The first and last image is pinned to either side of the...

SourceTextureInformation.hdr

Determines if image has HDR data.

SourceTextureInformation.height

Height of the image data.

GUIStyleState.background

The background image used by GUI elements in this given state.

Repeat.NoRepeat

The background-image isn't repeated. The image is only shown once. This is the default to keep background compatibility with un...

Repeat.Repeat

The background image is repeated both vertically and horizontally. The last image will be clipped if it doesn't fit.

Repeat.Round

The background-image is repeated and squished or stretched to fill the space (no gaps).

XRDisplaySubsystem.ReprojectionMode.OrientationOnly

Stabilizes the image only for changes to the user's head orientation, ignores changes in position. This is best for body-locked...

XRDisplaySubsystem.ReprojectionMode.PositionAndOrientation

Stabilizes the image for changes to both the user's head position and orientation. This is best for world-locked content that y...

GUIElement

Base class for images & text strings displayed in a GUI.

UxmlFactory

Instantiates an Image using the data read from a UXML file.

VideoClip.width

The width of the images in the video clip in pixels. (Read Only).

Toggle.checkmarkUssClassName

USS class name of Images in Toggle elements.

VideoClip.height

The height of the images in the video clip in pixels. (Read Only).

VideoPlayer.width

The width of the images in the VideoClip, or URL, in pixels. (Read Only)

MaterialEditor.OnPreviewGUI

Custom preview for Image component.

SpriteImportMode.Single

Sprite is a single image section extracted automatically from the texture.

VideoImporterTargetSettings.resizeMode

How to resize the images when going into the imported clip.

VideoPlayer.height

The height of the images in the VideoClip, or URL, in pixels. (Read Only)

TextureImporterAlphaSource.FromGrayScale

Generate Alpha from image gray scale.

VideoImporterTargetSettings.spatialQuality

Controls an internal image resize, resulting in blurrier images but smaller image dimensions and file size.

SpriteImportMode.Multiple

Sprites are multiple image sections extracted from the texture.

TextureImporter.DoesSourceTextureHaveColor

Does textures source image have RGB channels.

BackgroundSizeType.Contain

Resize the background image to make sure the image is fully visible.

BackgroundSizeType.Cover

Resize the background image to cover the entire container, even if it has to stretch the image or cut a little bit off one of t...

VideoResizeMode

How the video clip's images will be resized during transcoding.

CharacterInfo.glyphWidth

The width of the glyph image.

GlyphRenderMode.COLOR

Renders a color bitmap image representation of the glyph no hinting.

GlyphRenderMode.COLOR_HINTED

Renders a color bitmap image representation of the glyph with hinting.

TextureGenerationSettings.sourceTextureInformation

Texture format for the image data.

WebCamTexture.videoVerticallyMirrored

Returns if the texture image is vertically flipped.

XRDisplaySubsystem.ReprojectionMode.None

Does not stabilize the image for the user's head motion and instead fixes it in the display. Note that this is only comfortable...

CharacterInfo.glyphHeight

The height of the glyph image.

DownloadHandlerTexture

A DownloadHandler subclass specialized for downloading images for use as Texture objects.

GUIStyle.border

The borders of all background images.

HelpBox.iconUssClassName

The USS class name for images in Elements of this type.

UnityWebRequest.GetTexture

Creates a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.

UnityWebRequestTexture

Helpers for downloading image files into Textures using UnityWebRequest.

UnityWebRequestTexture.GetTexture

Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.

AudioCurveRendering.DrawSymmetricFilledCurve

Fills the area between the curve evaluated by the AudioCurveAndColorEvaluator provided and its vertical mirror image with smoot...

BackgroundSizeType.Length

Determines if the size of the background image comes from the BackgroundSize.x and BackgroundSize.y length values.

Camera.stereoMirrorMode

Render only once and use resulting image for both eyes.

CameraParameters.pixelFormat

The pixel format used to capture and record your image data.

CharacterInfo.bearing

The horizontal distance from the origin of this glyph to the begining of the glyph image.

CharacterInfo.maxX

The maximum extend of the glyph image in the x-axis.

CharacterInfo.maxY

The maximum extend of the glyph image in the y-axis.

CharacterInfo.minX

The minium extend of the glyph image in the x-axis.

CharacterInfo.minY

The minimum extend of the glyph image in the y-axis.

CharacterInfo.uvBottomLeft

The uv coordinate matching the bottom left of the glyph image in the font texture.

CharacterInfo.uvBottomRight

The uv coordinate matching the bottom right of the glyph image in the font texture.

CharacterInfo.uvTopLeft

The uv coordinate matching the top left of the glyph image in the font texture.

CharacterInfo.uvTopRight

The uv coordinate matching the top right of the glyph image in the font texture.

DynamicAtlasFilters.Format

Excludes textures that, because of their format, would lose precision, or be truncated when the system adds them to the atlas. ...

EditorGUIUtility.TrTextContentWithIcon

Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.The text...

FastMemoryFlags.SpillBottom

Sections of the render target not placed in fast memory will be taken from the bottom of the image.

FastMemoryFlags.SpillTop

Sections of the render target not placed in fast memory will be taken from the top of the image.

GlyphLoadFlags.LOAD_RENDER

Load glyph metrics and render outline using 8-bit or antialiased image of the glyph.

GlyphRenderMode.RASTER

Renders a bitmap representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.

GlyphRenderMode.RASTER_HINTED

Renders a bitmap representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with hinting.

GlyphRenderMode.SDF

Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline w...

GlyphRenderMode.SDF16

Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline w...

GlyphRenderMode.SDF32

Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline w...

GlyphRenderMode.SDF8

Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline w...

GlyphRenderMode.SDFAA

Renders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with ...

GlyphRenderMode.SDFAA_HINTED

Renders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with ...

GlyphRenderMode.SMOOTH

Renders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting.

GlyphRenderMode.SMOOTH_HINTED

Renders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with hinting.

GraphicsStateCollection.GraphicsState.shadingRateIndex

Index of attachment used as shading rate image.

GUIStyle.overflow

Extra space to be added to the background image.

IResolvedStyle.unitySliceBottom

Size of the 9-slice's bottom edge when painting an element's background image.

IResolvedStyle.unitySliceLeft

Size of the 9-slice's left edge when painting an element's background image.

IResolvedStyle.unitySliceRight

Size of the 9-slice's right edge when painting an element's background image.

IResolvedStyle.unitySliceTop

Size of the 9-slice's top edge when painting an element's background image.

IStyle.unitySliceBottom

Size of the 9-slice's bottom edge when painting an element's background image.

IStyle.unitySliceLeft

Size of the 9-slice's left edge when painting an element's background image.

IStyle.unitySliceRight

Size of the 9-slice's right edge when painting an element's background image.

IStyle.unitySliceTop

Size of the 9-slice's top edge when painting an element's background image.

PackedAssetInfo.type

The type of source Asset that the build process used to generate the package Asset, such as image, Mesh or audio types.

PhotoCaptureFrame.dataLength

The length of the raw IMFMediaBuffer which contains the image captured.

PhotoCaptureFrame.GetUnsafePointerToBuffer

Provides a COM pointer to the native IMFMediaBuffer that contains the image data.

PlayerSettings.cursorHotspot

Default cursor's click position in pixels from the top left corner of the cursor image.

PlayerSettings.SplashScreen.backgroundColor

Sets the background color of the splash screen when no background image is used. The default background color is dark blue RGB(...

ScaleMode.ScaleAndCrop

Scales the texture, maintaining aspect ratio, so it completely covers the position rectangle passed to GUI.DrawTexture. If the ...

SceneTemplateAsset.preview

The Scene template's preview image or icon.

ScreenCapture.StereoScreenCaptureMode.BothEyes

Both the left and right eyes are captured and composited into one image.

ScreenCapture.StereoScreenCaptureMode.MotionVectors

Both the left and right eyes are captured and composited into one image, showing the motion vectors.

SearchColumn.content

The content is used to display the search column label and image in its header.

SliceType

The slice type determines whether the center of the image is scaled or tiled.

SliceType.Tiled

Fill the slices by tiling the center and sides. Image must be imported as a Sprite (2D and UI) and have Mesh Type set to Full R...

SourceTextureInformation.containsAlpha

Determines if alpha channel is present in image data.

SpriteDrawMode.Sliced

The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will...

SpriteDrawMode.Tiled

The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will...

SpriteMetaData.rect

Bounding rectangle of the sprite's graphic within the atlas image.

SystemInfo.graphicsUVStartsAtTop

Returns true if the texture UV coordinate convention for this platform has Y starting at the top of the image.

TextureImporter.DoesSourceTextureHaveAlpha

Allows you to check whether the texture source image has an alpha channel.

TextureImporterGenerateCubemap.AutoCubemap

Automatically determine type of cubemap generation from the source image.

TextureImporterSettings.flipbookColumns

The number of columns in the source image for a Texture2DArray or Texture3D.

TextureImporterSettings.flipbookRows

The number of rows in the source image for a Texture2DArray or Texture3D.

UxmlTraits

Defines UxmlTraits for the Image.

VideoDeinterlaceMode

Describes how the fields in the image, if any, should be interpreted.

XRMirrorViewBlitMode.Default

Mirror view pass should blit platform default image to the mirror target.

XRMirrorViewBlitMode.Distort

Mirror view pass should blit after distortion pass image to the mirror target.

XRMirrorViewBlitMode.LeftEye

Mirror view pass should blit left eye image to the mirror target.

XRMirrorViewBlitMode.MotionVectors

Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target, displaying moti...

XRMirrorViewBlitMode.RightEye

Mirror view pass should blit right eye image to the mirror target.

XRMirrorViewBlitMode.SideBySide

Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target.

PlayerSettings.allowHDRDisplaySupport

Prepare the application to encode images for an HDR display.

Texture2D.EXRFlags.CompressPIZ

This texture will use Wavelet compression. This is best used for grainy images.

TrueTypeFontImporter.characterPadding

Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to re...

TrueTypeFontImporter.characterSpacing

Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader w...

VideoRenderMode

Type of destination for the images read by a VideoPlayer.

VideoSpatialQuality

Controls the imported clip's internal resize to save space at the cost of blurrier images.

XRDisplaySubsystem.contentProtectionEnabled

Sets or gets the state of content protection for the current active provider. For most providers, content protec...

BillboardAsset

BillboardAsset describes how a billboard is rendered.

Camera.RenderToCubemap

Render into a static cubemap from this camera.

Sprite

Represents a Sprite object for use in 2D gameplay.

Texture2D

Class that represents textures in C# code.

WSAApplicationShowName

Options for which tile types to display the application name on.

AndroidBlitType

Describes the method for how content is displayed on the screen.

Application.CaptureScreenshot

Captures a screenshot at path filename as a PNG file.

AssetDatabase.CreateAsset

Creates a new native Unity asset.

Button

This is a clickable button.

Button.Button

Constructs a Button.

Camera.activeTexture

Gets the temporary RenderTexture target for this Camera.

Camera.CalculateFrustumCorners

Given viewport coordinates, calculates the view space vectors pointing to the four frustum corners at the specified camera depth.

Camera.depthTextureMode

How and if camera generates a depth texture.

Camera.forceIntoRenderTexture

Should camera rendering be forced into a RenderTexture.

Camera.nonJitteredProjectionMatrix

Get or set the raw projection matrix with no camera offset (no jittering).

Camera.Render

Render the camera manually.

Camera.RenderWithShader

Render the camera with shader replacement.

DepthTextureMode.MotionVectors

Specifies whether motion vectors should be rendered (if possible).

EditorUserBuildSettings.movePackageToDiscOuterEdge

Places the package on the outer edge of the disk.

Gizmos.DrawIcon

Draw an icon at a position in the Scene view.

GL

Low-level graphics library.

GraphicsTextureDescriptorFlags.RenderTarget

Allows this GraphicsTexture to be set as a render target and be rendered to.

GUI.Box

Create a Box on the GUI Layer.

GUI.DrawTextureWithTexCoords

Draw a texture within a rectangle with the given texture coordinates.

GUIContent.GUIContent

Constructor for GUIContent in all shapes and sizes.

GUIStyle.Draw

Draw this GUIStyle on to the screen, internal version.

HDROutputSettings.automaticHDRTonemapping

Describes whether Unity performs HDR tonemapping automatically.

HDROutputSettings.paperWhiteNits

The base luminance of a white paper surface in nits or candela per square meter (cd/m2).

HDROutputSettings.SetPaperWhiteInNits

Sets the base luminance of a white paper surface in nits or candela per square meter (cd/m2).

ImmediateModeElement.ImmediateRepaint

Invoked during the repaint phase.

LoadStoreActionDebugModeSettings

Whether to show undefined areas of the display that might cause rendering problems in your built application.

MediaEncoder.AddFrame

Appends a frame to the file's video track.

MenuCommand.context

Context is the object that is the target of a menu command.

PassType.MotionVectors

Motion vector render pass.

PhotoCapture.TakePhotoAsync

Asynchronously captures a photo from the web camera and saves it to disk.

PhotoCaptureFrame

Contains information captured from the web camera.

PlayerSettings.iOS.SetiPadLaunchScreenType

Sets the mode which will be used to generate the app's launch screen Interface Builder (.xib) file for iPad.

PlayerSettings.iOS.SetiPhoneLaunchScreenType

Sets the mode which will be used to generate the app's launch screen Interface Builder (.xib) file for iPhone.

PlayerSettings.virtualRealitySplashScreen

Virtual Reality specific splash screen.

PlayerSettings.WSA.largeTileShowName

The application name to display on the Large Tile.

PlayerSettings.WSA.mediumTileShowName

The application name to display on the Medium Tile.

PlayerSettings.WSA.splashScreenBackgroundColor

The Override background color for the Unity splash screen.

PlayerSettings.WSA.wideTileShowName

Indicates whether to display the application name on the wide tile.

Renderer.motionVectorGenerationMode

Specifies the mode for motion vector rendering.

Renderer.motionVectors

Specifies whether this renderer has a per-object motion vector pass.

RenderTexture

Render textures are textures that can be rendered to.

RenderTexture.enableRandomWrite

Enable random access write into this render texture on Shader Model 5.0 level shaders.

SceneView.size

The size of the Scene view measured diagonally.

Screen.showCursor

Should the cursor be visible?

ScreenOrientation.AutoRotation

Autorotates the screen as necessary toward any of the enabled orientations.

ScriptedImporterAttribute.importQueuePriority

Enables controlling the ordering of asset import based on type. Positive values delay the processing of source asset files whil...

SpriteRenderer.drawMode

The current draw mode of the Sprite Renderer.

TerrainData.GetDetailLayer

Returns a 2D array of the detail object density (i.e. the number of detail objects for this layer) in the specific location.

TerrainData.SetDetailLayer

Sets the detail layer density map.

TextureImporterShape.Texture2DArray

Import the texture as a 2D Array texture.

TextureImporterShape.Texture3D

Import the texture as a 3D texture.

TextureImporterSwizzle

Options for where texture color channel data comes from in the TextureImporter.

TextureWrapMode.Clamp

Clamps the texture to the last pixel at the edge.

Tile.Update

Send a notification for tile (update tiles look).

Toast.Create

Create toast notification.

Transform.SetParent

Set the parent of the transform.

WaitForEndOfFrame

Waits until the end of the frame after Unity has rendered every Camera and GUI, just before displaying the frame on screen.

WheelFrictionCurve

WheelFrictionCurve is used by the WheelCollider to describe friction properties of the wheel tire.

WSASubtarget.PC

Application targets PCs.

WWW.texture

Returns a Texture2D generated from the downloaded data (Read Only).

XRDisplaySubsystem.scaleOfAllRenderTargets

Controls the size of the textures submitted to the display as a multiplier of the display's default resolution.

XRSettings.eyeTextureResolutionScale

Controls the actual size of eye textures as a multiplier of the device's default resolution.

GUILayout.Box

Make an auto-layout box.

GUIStyle.GetCursorStringIndex

Get the cursor position (indexing into contents.text) when the user clicked at cursorPixelPosition.

Hash128

Represents a 128-bit hash value.

Input

Interface into the Legacy Input system.

PlayerSettings.WSA.tileShowName

Indicates which tiles display the application's display name.

RectTransformUtility.FlipLayoutAxes

Flips the horizontal and vertical axes of the RectTransform size and alignment, and optionally its children as well.

RectTransformUtility.FlipLayoutOnAxis

Flips the alignment of the RectTransform along the horizontal or vertical axis, and optionally its children as well.

SystemInfo.maxTextureArraySlices

Maximum number of slices in a Texture array (Read Only).

TextMesh.richText

Enable HTML-style tags for Text Formatting Markup.

Texture.isReadable

Whether Unity stores an additional copy of this texture's pixel data in CPU-addressable memory.

Texture2D.LoadRawTextureData

Sets the raw data of an entire texture in CPU memory.

Texture2D.PackTextures

Packs multiple Textures into a texture atlas.

Texture2D.ReadPixels

Reads pixels from the current render target and writes them to a texture.

TextureImporter.GetSourceTextureWidthAndHeight

Gets the source texture's width and height.

TextureImporter.isReadable

Whether Unity stores an additional copy of the imported texture's pixel data in CPU-addressable memory.

TextureImporter.swizzleA

Specifies the source for the texture's alpha color channel data.

TextureImporter.swizzleB

Specifies the source for the texture's blue color channel data.

TextureImporter.swizzleG

Specifies the source for the texture's green color channel data.

TextureImporter.swizzleR

Specifies the source for the texture's red color channel data.

TextureImporterSettings.swizzleA

Specifies the source for the texture's alpha color channel data.

TextureImporterSettings.swizzleB

Specifies the source for the texture's blue color channel data.

TextureImporterSettings.swizzleG

Specifies the source for the texture's green color channel data.

TextureImporterSettings.swizzleR

Specifies the source for the texture's red color channel data.

Time.captureDeltaTime

Slows your application’s playback time to allow Unity to save screenshots in between frames.

VisualElement.contentRect

The rectangle of the content area of the element, in the local space of the element. (Read Only)

WWW

Simple access to web pages.

WWWForm.AddBinaryData

Add binary data to the form.


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