Version: 2022.3
  • C#


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public static int maxTextureArraySlices;


Maximum number of slices in a Texture array (Read Only).

This is the largest Texture array size that your graphics hardware supports. Even if a GPU supports a large Texture array size, it might not have enough memory to create it. For example, 256 slices of 2048x2048x256 2D Texture images at 32 bits per pixel requires 4 gigabytes of data to create.

Additional resources: maxTextureSize, Texture2DArray.