Legacy Documentation: Version 2018.2 (Go to current version)
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Mathf.Clamp01

public static float Clamp01(float value);

Description

Clamps value between 0 and 1 and returns value.

using UnityEngine;

public class Example : MonoBehaviour { // Set the position of the transform to be that of the time // but never less than 0 or more than 1

void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }

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