Clamps value between 0 and 1 and returns value.
// Set the position of the transform to be that of the time // but never less than 0 or more than 1 function Update () { transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }
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