Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseClamps value between 0 and 1 and returns value.
If the value is negative then zero is returned. If value is greater than one then one is returned.
using UnityEngine;
public class Example : MonoBehaviour { // Set the position of the transform to be that of the time // but never less than 0 or more than 1
void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }
using System.Collections; using System.Collections.Generic; using UnityEngine;
// Print a random number every second. This number is chosen over a // range from startValue to endValue. The random number is clamped // to between zero and one by Clamp01().
public class ExampleScript : MonoBehaviour { public float startValue = -0.5f; public float endValue = 1.5f;
private float timeCount = 0.0f;
void FixedUpdate() { timeCount += Time.deltaTime;
if (timeCount > 1.0f) { float result = Random.value; result = result * (endValue - startValue); result = result + startValue;
float clampValue = Mathf.Clamp01(result);
Debug.Log("value: " + result.ToString("F3") + " result: " + clampValue.ToString("F3"));
timeCount = 0.0f; } } }