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Material.SetTextureOffset

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Declaration

public void SetTextureOffset(string name, Vector2 value);

Declaration

public void SetTextureOffset(int nameID, Vector2 value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, for example: "_MainTex".
value Texture placement offset.

Description

Sets the placement offset of texture propertyName.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }