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Material.SetTextureOffset

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public function SetTextureOffset(propertyName: string, offset: Vector2): void;
public void SetTextureOffset(string propertyName, Vector2 offset);

Parameters

Description

Sets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, GetTextureOffset.

// Scroll main texture based on time

var scrollSpeed : float = 0.5; var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function Update () { var offset : float = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", Vector2(offset,0)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }