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public void SetTextureOffset(string name, Vector2 value);
public void SetTextureOffset(int nameID, Vector2 value);


nameIDProperty name ID, use Shader.PropertyToID to get it.
nameProperty name, for example: "_MainTex".
valueTexture placement offset.


Sets the placement offset of texture propertyName.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }

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