Material.SetTextureOffset

Switch to Manual

Declaration

public void SetTextureOffset(string name, Vector2 value);

Declaration

public void SetTextureOffset(int nameID, Vector2 value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name The name of the texture property as defined in the shader. For example: "_MainTex".
value Texture placement offset.

Description

Sets the placement offset of a given texture. The name parameter is defined in the shader. This method creates a new Material instance.

Additional resources: mainTextureOffset property, GetTextureOffset, SetTexture.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_TextureName", new Vector2(offset, 0)); } }

Did you find this page useful? Please give it a rating: