Legacy Documentation: Version 5.5
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RuntimeInitializeOnLoadMethodAttribute

class in UnityEngine

/

Inherits from:Scripting.PreserveAttribute

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Description

Allow a runtime class method to be initialized when a game is loaded at runtime without action from the user.

Methods marked [RuntimeInitializeOnLoadMethod] are invoked after the game has been loaded. This is after the Awake method has been invoked.

Note: The execution order of methods marked [RuntimeInitializeOnLoadMethod] is not guaranteed.

#pragma strict
// Create a non-MonoBehaviour class which displays
// messages when a game is loaded. 
class MyClass {
	@RuntimeInitializeOnLoadMethod
	static function OnRuntimeMethodLoad() {
		Debug.Log("After scene is loaded and game is running");
	}
	@RuntimeInitializeOnLoadMethod
	static function OnSecondRuntimeMethodLoad() {
		Debug.Log("SecondMethod After scene is loaded and game is running.");
	}
}
// Create a non-MonoBehaviour class which displays
// messages when a game is loaded. 
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("After scene is loaded and game is running"); }

[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After scene is loaded and game is running."); } }

Variables

loadTypeSet RuntimeInitializeOnLoadMethod type.

Constructors

RuntimeInitializeOnLoadMethodAttributeCreation of the runtime class used when scenes are loaded.

Inherited members