Provides a set of configuration options you can use to customize the settings used when starting a Cloud Build.
| Property | Description |
|---|---|
| androidSdkVersion | The specific version of the Operating System to build your project on. |
| buildTarget | The BuildTarget of the Build Profile to be built in the cloud. |
| credentialsId | The Id of the Build Automation credentials to use to sign your cloud build. |
| machineTypeId | The specs of the machine used to build your project in the Cloud. |
| operatingSystemFamily | The family of Operating System Build Automation will use to build your project on. |
| operatingSystemValue | The specific version of the Operating System to use when building your project in the cloud. |
| unityArchitecture | Whether to use Silicon or Intel version of the Unity Editor. |
| xcodeVersion | The version of Xcode to use when building your project in the cloud. |
| Property | Description |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| Method | Description |
|---|---|
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Method | Description |
|---|---|
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| CreateInstance | Creates an instance of a scriptable object. |
| Operator | Description |
|---|---|
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| Message | Description |
|---|---|
| Awake | Called when an instance of ScriptableObject is created. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |