Legacy Documentation: Version 5.4
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RuntimeInitializeOnLoadMethodAttribute

class in UnityEngine

/

Inherits from: Scripting.PreserveAttribute

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Description

Allow an runtime class method to be initialized when Unity game loads runtime without action from the user.

Methods marked [RuntimeInitializeOnLoadMethod] are invoked after scene has been loaded (i.e. after Awake method has been invoked). Note: Order of execution of methods marked [RuntimeInitializeOnLoadMethod] is not guaranteed.

#pragma strict
class MyClass {
	@RuntimeInitializeOnLoadMethod
	static function OnRuntimeMethodLoad() {
		Debug.Log("After scene is loaded and game is running");
	}
	@RuntimeInitializeOnLoadMethod
	static function OnSecondRuntimeMethodLoad() {
		Debug.Log("SecondMethod After scene is loaded and game is running.");
	}
}
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad () { Debug.Log("After scene is loaded and game is running"); }

[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad () { Debug.Log("SecondMethod After scene is loaded and game is running."); } }

Variables

loadTypeSet RuntimeInitializeOnLoadMethod type.

Constructors

RuntimeInitializeOnLoadMethodAttributeAllow an runtime class method to be initialized when Unity game loads runtime without action from the user.

Inherited members