Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine
/
Inherits from: Scripting.PreserveAttribute
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseAllow an runtime class method to be initialized when Unity game loads runtime without action from the user.
Methods marked [RuntimeInitializeOnLoadMethod] are invoked after scene has been loaded (i.e. after Awake method has been invoked). Note: Order of execution of methods marked [RuntimeInitializeOnLoadMethod] is not guaranteed.
#pragma strict class MyClass { @RuntimeInitializeOnLoadMethod static function OnRuntimeMethodLoad() { Debug.Log("After scene is loaded and game is running"); } @RuntimeInitializeOnLoadMethod static function OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After scene is loaded and game is running."); } }
using UnityEngine;
class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad () { Debug.Log("After scene is loaded and game is running"); }
[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad () { Debug.Log("SecondMethod After scene is loaded and game is running."); } }
loadType | Set RuntimeInitializeOnLoadMethod type. |
RuntimeInitializeOnLoadMethodAttribute | Allow an runtime class method to be initialized when Unity game loads runtime without action from the user. |