Sets the value of the preference identified by key
.
PlayerPrefs.SetInt("Player Score", 10);
//Attach this script to a GameObject in the Scene to set up the PlayerPrefs.
using UnityEngine; using UnityEngine.SceneManagement;
public class SetUpPlayerPrefsExample : MonoBehaviour { void Start() { //Give the PlayerPrefs some values to send over to the next Scene PlayerPrefs.SetInt("Score", 20); }
void OnGUI() { //Create a button which loads the appropriate level when you press it if (GUI.Button(new Rect(10, 30, 200, 60), "Next Scene")) { SceneManager.LoadScene("Scene2"); } } }